دانلود رایگان مقاله انگلیسی + خرید ترجمه فارسی | |
عنوان فارسی مقاله: |
یک سیستم خبره فازی ژنتیکی برای طبقه بندی خودکار سوال در یک محیط یادگیری رقابتی |
عنوان انگلیسی مقاله: |
A genetic fuzzy expert system for automatic question classification in a competitive learning environment |
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مشخصات مقاله انگلیسی (PDF) | |
سال انتشار | 2012 |
تعداد صفحات مقاله انگلیسی | 8 صفحه با فرمت pdf |
رشته های مرتبط با این مقاله | علوم تربیتی |
گرایش های مرتبط با این مقاله | تکنولوژی آموزشی و مدیریت آموزشی |
چاپ شده در مجله (ژورنال) | سیستم های خبره و کاربردهای آن – Expert Systems with Applications |
کلمات کلیدی | سیستم های آموزش هوشمند، فناوری آموزشی، طبقه بندی خودکار سوالات، یادگیری رقابتی، الگوریتم های ژنتیکی، سیستم های فازی |
ارائه شده از دانشگاه | دانشکده مهندسی مخابرات، دانشگاه وایادولید، اسپانیا |
رفرنس | دارد ✓ |
کد محصول | F997 |
نشریه | الزویر – Elsevier |
مشخصات و وضعیت ترجمه فارسی این مقاله (Word) | |
وضعیت ترجمه | انجام شده و آماده دانلود |
تعداد صفحات ترجمه تایپ شده با فرمت ورد با قابلیت ویرایش | 19 صفحه با فونت 14 B Nazanin |
ترجمه عناوین تصاویر و جداول | ترجمه شده است ✓ |
ترجمه متون داخل تصاویر | ترجمه شده است ✓ |
ترجمه متون داخل جداول | ترجمه شده است ✓ |
درج تصاویر در فایل ترجمه | درج شده است ✓ |
درج جداول در فایل ترجمه | درج شده است ✓ |
منابع داخل متن | به صورت فارسی درج شده است ✓ |
کیفیت ترجمه | کیفیت ترجمه این مقاله متوسط میباشد |
فهرست مطالب |
چکیده
1-مقدمه
2- پیش زمینه
2-1 ادراک معلمان از سختی
2-2 در جست و جوی یک راه حل هوشمند برای یک ابزار رقابتی
3- سیستم خبره
3-1 سیستم ژنتیکی
3-2 تولید مدل فازی
3-3 موتور استنباط
4-نتایج
4-1 آزمایش
4-2 ارزیابی سیستم هوشمند
5-بحث و نتیجه گیری
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بخشی از ترجمه |
چکیده : 1-مقدمه |
بخشی از مقاله انگلیسی |
Abstract Intelligent tutoring systems are efficient tools to automatically adapt the learning process to the student’s progress and needs. One of the possible adaptations is to apply an adaptive question sequencing system, which matches the difficulty of the questions to the student’s knowledge level. In this context, it is important to correctly classify the questions to be presented to students according to their difficulty level. Many systems have been developed for estimating the difficulty of questions. However the variety in the application environments makes difficult to apply the existing solutions directly to other applications. Therefore, a specific solution has been designed in order to determine the difficulty level of open questions in an automatic and objective way. This solution can be applied to activities with special temporal and running features, as the contests developed through QUESTOURnament, which is a tool integrated into the e-learning platform Moodle. The proposed solution is a fuzzy expert system that uses a genetic algorithm in order to characterize each difficulty level. From the output of the algorithm, it defines the fuzzy rules that are used to classify the questions. Data registered from a competitive activity in a Telecommunications Engineering course have been used in order to validate the system against a group of experts. Results show that the system performs successfully. Therefore, it can be concluded that the system is able to do the questions classification labour in a competitive learning environment. 1. Introduction During the last years, the learning process is changing substantially in order to be centred on the students and adapted to their needs and features. Different studies have shown the effectiveness of the new adaptive learning systems (Verdú, Regueras, Verdú, de Castro, & Pérez, 2008). Many of these systems attempt to be more adaptive by offering students questions with difficulty levels according to their skills and capabilities. The aim is to increase the efficiency and the level of interaction and motivation of students (Lilley, Barker, & Britton, 2004). Too difficult or too easy questions can frustrate and decrease students’ motivation, while adaptive question sequencing provides a more efficient and effective learning (Wauters, Desmet, & Van den Noortgate, 2010). Moreover, according to (Lee & Heyworth, 2000), students should be able to score higher if the items or problems are arranged according to their difficulty level, since after solving easier problems, they feel more motivated to solve the harder ones. On the other hand, the competitive learning systems, as the QUESTOURnament system, are an effective technique to capture students’ interest, motivation and engagement by arousing their competitive instincts (Anderson, 2006; Philpot, Hall, Hubing & Flori, 2005).Moreover, competitive learning reduces procrastination, a common cause for students failing to complete assignments (Lawrence, 2004) and improves the learning process (Regueras et al., 2009). QUESTOURnament is a telematic tool integrated into the elearning platform Moodle that allows teachers to organize dynamic contests in any knowledge domain (Regueras et al., 2009). Students compete for getting the highest marks and being at the top in the ranking. They must solve exercises (known as challenges in QUESTOURnament) within a time limit and as soon as possible, since the scoring function varies with time. The competitive nature of QUESTOURnament motivates students but also can provoke stress and discouragement in the worst classified students. To assign the adequate opponents and questions to a student may be an effective strategy to reduce these negative effects (Wu et al., 2007). Therefore the system should group students by knowledge level so that students with similar skills compete together and answer questions with a difficulty level suitable for them. In this context, it is very important to correctly classify questions by difficulty level. However, it is difficult for teachers to accurately estimate the difficulty level according to the students’ level of competence (Watering & Rijt, 2006). Experience helps teachers to better estimate the difficulty level of the questions, but even senior teachers sometimes fail and have to rectify when they analyze the answers given by their students. An automatic estimation system could be the basis for an effective adaptation process. A lot of systems that automatically estimate the difficulty level of items can be found in the literature (Burghof, 2001; Cheng, Shen, & Basu, 2008; Jong, Chan, Wu, & Lin, 2006; Lee, 1996; Wauters et al., 2010). However, the variety in the nature of the application environments makes difficult to apply the existing solutions directly to other applications. Therefore, a specific solution has been designed in order to turn the competitive e-learning system QUESTOURnament into an intelligent system. The objective is to make learning more effective and to mitigate some of the practical drawbacks of competitive learning. This paper discusses the validity of an expert system that automatically estimates the difficulty level of the questions posed in the QUESTOURnament competitive learning system. Section 2 introduces the major issues about teachers’ perception of difficulty and summarizes the search towards the solution. The expert system is described in Section 3. Section 4 starts with a description of the experiment developed in order to validate the system. Next, a study that analyzes the accuracy of the estimations of difficulty obtained by the intelligent system is presented. Finally, the main conclusions are stated. |